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Showing posts from September, 2024

Studio Practice - Year 1 Games Art (Ryan Cudworth)

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 Studio Practice By Ryan Cudworth 23rd September 2024 Within this lesson, we talked about the fundamentals of arts and went over our general knowledge making sure that we could understand where we were at as artists so that as we go through the years Will be able to develop our skills and make sure we get to a place good enough by the end of our uni Experience.  Within this first lesson, we were given a test to get into a group and design catches based on general themes that are mostly used for video games. Within my group, we Had chosen with the genre of Historical accuracy, Which means that we had to create characters that are not only Historically accurate, but without any other mystical or magical themes within the design designs. Me and my group had decided to go for the Viking age since it fit within our timeframe and I decided to do the villain for this assignment. The others tackled the mentor and the henchman. And after we are decided what we were going to do, we went...

Artists Toolkit 2 (2D) - Year 1 Games Art (Ryan Cudworth)

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  Artists Toolkit 2 (2D) By Ryan Cudworth 23rd September 2024 Within this verse tour kit 2 session, We had started off by drawing the outline of a famous piece of art, By only using the shape of the shadows within the peace. For my attempt at the character I think that I didn’t do too bad and then I got the general shape of the character but a problem with it is that I had drawn it way too big and half of their body is now obscured by the edges of page. If I were to try again, I would definitely first so that I have a general layout of where the character will have to sit in so that I don’t make the same mistake. The next task that we were set to do was to draw out oppose from characters that were shown to us with a certain amount amount of time for us to draw them out. Each time we would do the time want to get shorter, given us less time to be able to draw out the character. As you can see from my Pose is a lot more detail and has more Then the other drawings that I had done afte...

Critical & Contextual Studies - Year 1 Games Art (Ryan Cudworth)

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  Critical & Contextual Studies By Ryan Cudworth 24th September 2024 Within this lesson we are going to do some research on franchises within the games. Going into how they work and really diving deep into the franchises, which will help to get inspiration for are own work. we also talked about what well do and need to know for these lessons and being properly explained about what is is and how to properly do them. The phone number for any kind of help for this ceruse is, 0115 952 2075 and Rachel. There are about 2 formative assessments and one summative assessment. the first deadline is within the formative assessment 1 and is at Sunday 13th December 2024, 11pm. To hand in the summative assessment I'll need to have done, a research journal, case study (2500 +/- 10%), Reflective Appraisal, Bibliography and Academic integrity.  There are 6 module Learning Outcome. there are plenty of different websites to go and look at: The first thing that we were looking what a game genr...

Concept Art & Design - Year 1 Games Art (Ryan Cudworth)

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Concept Art & Design By Ryan Cudworth 24th September 2024 Within this lesson we have talked about are game world project. talking about what this project is about and what is expected about are work for this project. we were also told that we will have to choose between six different possible places that we will make and also five different cultural artefacts that we will have to pick from to help design the environment. taking details from the item and using it within the design, we'll also have to do research within the item and consider the cultural significance and make sure that we don't make it  Here are the places that we have to pick for this project: Witches Cottage Heroes Arming Chamber  The Abyssal Dungeons Interior of the Wights Tomb Temple of the Sacred Carbunkle The Fort of Festermire  I'm thinking of ever going for the tomb or the dungeons, since they more feel like something id like to do and just from the names I've already have plenty of ideas of w...