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Showing posts from April, 2025

Industry Collab - Production - Studies & Report

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Report - Job Roles & Pipeline By Ryan Cudworth For this report I will be going over the different job roles that are usually within the production stages of any type of creative work that is normally done with companies and small businesses that create I have a video games board games tabletop games and any other game or piece of creative work that requires a team of people to help create a finished project or the ideas for the project. The jobs that I have decided that would be best to look at that of a concept artist, An illustrator, And finally, a production artist. By looking at these, I’ll get a clear understanding of how their work has only been used to help create the work for the project but how their roles coincide with each others Work and how it has also contributed to any outside job roles that are also included within the project this being commonly known as the pipeline of the project which I’ll also be looking at and going into for this report.  Hopefully by doin...

Industry Collab - Production - Games Art Year 1 (Ryan Cudworth)

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  Industry Collab - Production By Ryan Cudworth For this project, we have been tasked to take the work that we have done within the Pre-production projector And use it to your key art And 3-D models of the characters and assets that we had created within the idea generation within the last project. Also for this project will have to be going into some studies into different types of artists and production workers within the creative community and to see how their roles affect of a roles within the pipeline of a project, And for final things we will need to complete within this project is to do a bit of studying about different art And the art style within the K 47 universe and to also look at our values within our work to make sure that our project comes across clear and easy to read. Thumbnails   - Here is where I’m going to be creating some thumbnail sketches for this industry Collab project. For this, I’ll be creating several smaller and quick sketches of scenes in which b...